40 Memorable Video Game Quotes

Jan. 7, 2025, 11:45 a.m.

40 Memorable Video Game Quotes

In the world of video games, storytelling often transcends mere gameplay to create unforgettable moments and emotional connections. Just as in great literature and film, a single line of dialogue can encapsulate the essence of a character, a pivotal moment, or the entire narrative arc. This collection of 40 memorable quotes from video games celebrates the words that have resonated with players, leaving a lasting impact and sparking conversation long after the screens have darkened. Whether they deliver a punch of nostalgia, provoke deep thought, or elicit a chuckle, these quotes underscore how powerful storytelling in gaming can be. Join us on this journey through pixelated prose and digital verse to relive the iconic lines that have defined gaming history.

1. “Time is a game played beautifully by children.” - Heraclitus

2. “Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.” - Gary Gygax

3. “All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elefant and both intellectually and aesthetically satisfying games. By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains makkeable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of the rules. Generally, all the best mechanistic games - those which can be played in any sense "perfectly", such as a grid, Prallian scope, 'nkraytle, chess, Farnic dimensions - can be traced to civilisations lacking a realistic view of the universe (let alone the reality). They are also, I might add, invariably pre-machine-sentience societies. The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attibutes of the pieces, is inevitably to schackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it's just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time.” - Iain M. Banks

4. “I went to watch the Buzkasgu game taking place on a series of fields - some fallow, some plowed and planted- just to the east of the empty Buddha niches. Buzkashi is a form of polo played with a dead goat instead of a ball.” - Rory Stewart

5. “You're lucky I was on that roof all day. That old man... he was trying to sell you a Sega product.” - Harvard Lampoon

6. “There's a difference between playing and playing games. The former is an act of joy, the latter — an act.” - Vera Nazarian

7. “People said that video games were bad because they made you numb to death, made you register entrails splattering across a screen as a sign of success. In that moment, Val thought that the real problem with games was that the player was suppossed to try everything. If there was a cave, you went in it. If there was a mysterious stranger, you talked to him. If there was a map, you followed it. But in games, you had a hundred million billion lives and Val only had this one.” - Holly Black

8. “Their only chance to mix with royalty was while they played Bezique. They never played any other game but this one that had grown out of the French court: it was the game of the cavaliers, a game of waiting between battles.” - Lisa St. Aubin de Teran

9. “We could see the children's toys here and there, and we saw a game that the children had made themselves out of dirt, deer antlers and abalone shells, but the game was so strange that only children could tell what it was. Perhaps it wasn't a game at all, only the grave of a game.” - Richard Brautigan

10. “This is not some silly game...This is life and death Angels and demons.” - Melissa de la Cruz

11. “Tis all a Checkerboard of Nights and Days Where Destiny with Men for Pieces plays: Hither and thither moves, and mates, and stays, And one by one back in the Closet lays.” - Edward FitzGerald

12. “Thus we have on stage two men, each of whom knows nothing of what he believes the other knows, and to deceive each other reciprocally both speak in allusions, each of the two hoping (in vain) that the other holds the key to his puzzle.” - Umberto Eco

13. “We do not stop playing because we grow old, we grow old because we stop playing!” - Benjamin Franklin

14. “I like video games, but they're really violent. I'd like to play a video game where you help the people who were shot in all the other games. It'd be called 'Really Busy Hospital.” - Demetri Martin

15. “You play games with people's lives.(...) You forget that they are fragile.” - Patricia Briggs

16. “She's Prim's size in diameter.” - Suzanne Collins

17. “(about organizing books in his home library, and putting a book in the "Arts and Lit non-fiction section)I personally find that for domestic purposes, the Trivial Pursuit system works better than Dewey.” - Nick Hornby

18. “The beauty of this idea is that my decision to keep Peeta alive at the expense of my own life is itself an act of defiance. A refusal to play the Hunger Games by the Capitol's rules. My private agenda dovetails completely with my public one. And if I really could save Peeta... in terms of a revolution, this would be ideal. Because I will be more valuable dead. They can turn me into some kind of martyr for the cause and paint my face on banners, and it will do more to rally people than anything I could do if I was living. But Peeta would be more valuable alive, and tragic, because he will be able to turn his pain into words that will transform people.” - Suzanne Collins

19. “Life is like Tetris; if it doesn't fit, just flip it over” - Sabine Hein

20. “Anger, resentment and jealousy doesn't change the heart of others-- it only changes yours.” - Shannon Alder

21. “I wait, you play. You speak, I cave. I promise, you break. You game me, daily, you play me.” - Jamie Weise

22. “A delayed game is eventually good, a bad game is bad forever.” - Shigeru Miyamoto

23. “When little ones say they want to go home, they almost never mean it. They mean they are tired of this particular game and would like to start another.” - Catherynne M. Valente

24. “I think about going to the lake, but I'm so weak that I barely make it to mymeeting place with Gale. I sit on the rock where Cressida filmed us, but it's too wide without his body beside me.Several times I close my eyes and count to ten, thinking that when I open them, he will have materialized without a sound as he so often did. I have to remind myself that Gale's in 2 with a fancy job, probably kissing another pairof lips.” - Suzanne Collins

25. “Looking at the sky, he suddenly saw that it had become black. Then white again, but with great rippling circles. The circles were vultures wheeling around the sun. The vultures disappeared, to be replaced by checkers squares ready to be played on. On the board, the pieces moved around incredibly rapidly, winning dozens of games every minute. They were scarcely lined up before they started rushing at each other again, banging into each other, forming fighting combinations, wiping the other side out in the wink of an eye. Then the squares scattered, giving way to the grille of a crossword puzzle, and here, too, words flashed, drove each other away, clustered, were erased. They were all very long words, like Catalepsy, Thunderbird, Superrequeteriquísímo and Anticonstitutionally. The grille faded away, and suddenly the whole sky was covered with linked words, long sentences full of semicolons and inverted commas. For the space of a few seconds, there was this gigantic sheet of paper on which were written sentences that moved forward jerkily, changing their meaning, modifying their construction, altering completely as they advanced. It was beautiful, so beautiful that nothing like that had ever been read anywhere, and yet it was impossible to decipher the writing. It was all about death, or pity, or the incredible secrets that are hidden somewhere, at one of the farthest points of time. It was about water, too, about vast lakes floating just above the mountains, lakes shimmering under the cold wind. For a split second, Y. M. H., by screwing up his eyes, managed to read the writing, but it vanished with lightning speed and he could not be sure. It seemed to go like this: There's no reason to be afraid. No, there's no reason to be afraid. There's no reason to be afraid. There's no reason to be afraid. No. No, there's no reason to be afraid. No, there's no reason to be afraid.” - j.m.g. le clezio

26. “You cannot outwit fate by placing little sidebets on the outcome of life. It's either you wade in and play in order to win or you don't play at all." - Matthew Farrell” - Judith McNaught

27. “Only.. I want to do die as myself” - Suzanne Collins

28. “When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.” - Jane McGonigal

29. “Children's games are stronger than you remember once you've grown up and left them behind. They're always fair, and never kind.” - Seanan McGuire

30. “Often people that tell others they are "extremely polite" when the situation calls for tact and bluntness are not actually polite people. Instead, they hide behind the word “polite” because they have low self esteem or hidden agendas. Sadly, they impolitely confuse the hell out of everyone, send mixed signals, which then makes people question their sanity and motives.” - Shannon L. Alder

31. “That's life. Life is the ultimate game, and its rules were made to be broken” - Nenia Campbell

32. “There are no winners in real games.” - Dejan Stojanovic

33. “It was like when we were little kids and we played games on the ivy-covered hillside in the backyard. We were warriors and wizards and angels and high elves and that was our reality. If someone said, Isn’t it cute, look at them playing, we would have smiled back, humoring them, but it wasn’t playing. It was transformation. It was our own world. Our own rules.” - Francesca Lia Block

34. “I really like Google+ it's much better than face book. The only game you can play on it is life. Which is a game that can only be played and never won.” - Stanley Victor Paskavich

35. “Vera had not sensed my approach. She was peering into the instrument and turning knobs with child-like seriousness and ineptitude. It was obvious that she had never used a microscope before. I stole closer to her, and then I said, "Boo!"She jerked her head away from the eyepiece."Hello," I said."You scared me to death," she said."Sorry," I said, and I laughed.These ancient games go on and on. It's nice they do.” - Kurt Vonnegut

36. “If you act for self-gain then no good can come of it. If you act selflessly, then you act well for all and you must not be afraid.” - Rand Miller

37. “Cruel people offer pity when they no longer feel threatened. However, kind people offer compassion and understanding regardless.” - Shannon L. Alder

38. “A coward talks to everyone but YOU.” - Shannon L. Alder

39. “And then one day when you're playing your little game you'll suddenly find yourself pinned down like a butterfly.” - Ian Fleming

40. “A game like sardines is scary, not so much for the hider but for the seekers. It's scary because you lose your companions and the whole world creeps up quiet and you slowly realize you're going to stumble upon a secret place where everyone will jump out at you. And then, when you are the very last seeker, you start to wonder if you're the only person in the world. If the hiding place somehow sucked up the players and the last one has to decide to run away or get sucked up, too.” - Suzanne Palmieri