“It's patterns," he said. "If they think you're a hero, they're wrong. After you die, you don't get to be Beowulf or Perseus or Rama anymore. Whole different set of rules. Chess, not checkers. Go, not chess. You understand?”
“When you don't know where you're going it always seems longer - you ever notice that? First time takes forever, and then ever after it's over in a flash.”
“There," she said, waving her hands at the corridor. The expression of delight on her face was a very bad thing to see."You're wrong! You don't know where your parents are, do you?" she turned and looked at Coraline. "Now," she said, "you're going to stay here for ever and always.”
“Here you go, she said. I don't need it anymore. I'm very grateful. I think it may have saved my life, saved some other people's death.”
“Sexton: I think the whole world's gone mad.Death: Uh-uh. It's always like this. You probably just don't get out enough.”
“If you sit down and think about it sensibly, you come up with some very funny ideas. Like: why make people inquisitive, and then put some forbidden fruit where they can see it with a big neon finger flashing on and off saying 'THIS IS IT!'? ... I mean, why do that if you really don't want them to eat it, eh? I mean, maybe you just want to see how it all turns out. Maybe it's all part of a great big ineffable plan. All of it. You, me, him, everything. Some great big test to see if what you've built all works properly, eh? You start thinking: it can't be a great cosmic game of chess, it has to be just very complicated Solitaire.”
“The only thing that kept me going was stories. Stories are hope. They take you out of yourself for a bit, and when you get dropped back in, you're different- you're stronger, you've seen more, you've felt more. Stories are like spiritual currency.”