“Going slowly [...] was the best way of being reminded that there is a relationship between Here and There, and that travel narrative was the story of There and Back.”
“There was a terminal narrative. It was a story until it stopped being a story and until then they kept wanting to know. Give up... Surrender your need for the detail; there is only one way this is going to end.”
“When I am coming back from a trip, the best part isn’t going through the airport or getting home, but the taxi ride in between: you’re still travelling, but not really.”
“I think human beings have evolved to appreciate narrative, in the same way that we have evolved to learn language. What is narrative, after all, but a kind of super-language, where stories, like words, are ways of encapsulating information?”
“...the video-game form is incompatible with traditional concepts of narrative progression. Stories are about time passing and narrative progression. Games are about challenge, which frustrates the passing of time and impedes narrative progression. The story force wants to go forward and the "friction force" of challenge tries to hold story back. This is the conflict at the heart of the narrative game, one that game designers have thus far imperfectly addressed by making story the reward of a successfully met challenge.”
“That's the great truth of failed relationships, the narrative and the absence of narrative. Each time you tell the story, it makes less sense, the smooth arcs disintegrate into a series of jagged peaks. As you stand on one of its precipices, you can no longer see the way forward. How did you traverse from one point to another? How did you make the journey safely?”