“Tell them stories. They need the truth you must tell them true stories, and everything will be well, just tell them stories.”
“There's a hunger for stories in all of us, adults too. We need stories so much that we're even willing to read bad books to get them, if the good books won't supply them.”
“[I]n adult literary fiction, stories are there on sufferance. Other things are felt to be more important: technique, style, literary knowingness. Adult readers who do deal in straightforward stories find themselves sidelined into a genre such as crime or science fiction, where no one expects literary craftsmanship. But stories are vital. Stories never fail us, because, as Isaac Bashevis Singer says, "events never grow stale." There's more wisdom in a story than in volumes of philosophy. [Contemporary writers, however,] take up their stories as with a pair of tongs. They're embarrassed by them. If they could write novels without stories in them, they would. Sometimes they do.”
“From now on, every ghost who enters the world of the dead will have to come with a story, the story of his or her life, and tell it to the harpies. It doesn't have to be a big adventure; it can just be a description of a day playing with the children, like Lyra's, or whatever it might happen to be. In exchange for this true story, the harpies will lead that ghost outside to dissolve into the Universe and be one with everything else.Of course, I stole that, as I stole everything else! I stole that from the Oresteia -- the bargain Aeschylus's characters make with the Furies that are following them about. "You will be the guardians of this place, and we will worship you and we will give you honor," they say. Then the Furies are satisfied, and they leave off their pursuit of Orestes. There's nothing new in stories. It goes round again and again and again.But that was something that I thought was a good way out for Lyra, and it did reassert the value of story. States it fully and clearly, brings it out. And also the value of realistic story. It's got to be true. And there's a moral consequence; for those who have eyes to see, they can see it: you have to live. You have to experience things to have a story to tell, and if you spend all your life playing video games, that will not do.”
“Finally, I’d say to anyone who wants to tell these tales, don’t be afraid to be superstitious. If you have a lucky pen, use it. If you speak with more force and wit when wearing one red sock and one blue one, dress like that. When I’m at work I’m highly superstitious. My own superstition has to do with the voice in which the story comes out. I believe that every story is attended by its own sprite, whose voice we embody when we tell the tale, and that we tell it more successfully if we approach the sprite with a certain degree of respect and courtesy. These sprites are both old and young, male and female, sentimental and cynical, sceptical and credulous, and so on, and what’s more, they’re completely amoral: like the air-spirits who helped Strong Hans escape from the cave, the story-sprites are willing to serve whoever has the ring, whoever is telling the tale. To the accusation that this is nonsense, that all you need to tell a story is a human imagination, I reply, ‘Of course, and this is the way my imagination works.”
“After modernism, things changed. Indeed, modernism sometimes seems to me like an equivalent of the Fall. Remember, the first thing Adam and Eve did when they ate the fruit was to discover that they had no clothes on. They were embarrassed. Embarrassment was the first consequence of the Fall. And embarrassment was the first literary consequence of this modernist discovery of the surface. "Am I telling a story? Oh my God, this is terrible. I must stop telling a story and focus on the minute gradations of consciousness as they filter through somebody's...”