“Games such as Mass Effect allow the gamer a freedom of decision that can be evilly enlivening or nobly self-congratulating, but these games become uniquely compelling when they force you to the edge of some drawn, real-life line of intellectual or moral obligation that, to your mild astonishment, you find you cannot step across even in what is, essentially, a digital dollhouse for adults. Other mediums may depict the necessary (or foolhardy) breaches of such lines, or their foolhardy (or necessary) protection, but only games actually push you to the line's edge and make you live with the fictional consequences of your choice.”
“You have agency, yes, but what of it? It is just a game. But when a game does this well, you lose track of your manipulation of it, and its manipulation of you, and instead feel inserted so deeply inside the game that your mind, and your feelings, become as seemingly crucial to its operation as its many millions of lines of code. It is the sensation that the game itself is as suddenly, unknowably alive as you are.”
“Every step in life is merely part of a game. Every piece is necessary, but if you do not know how to control the game, then you become one of the pieces that are meant to be sacrificed.”
“Any game where the goal is to build territory has to be beautiful. There may be phases of combat, but they are only means to an end, to allow your territory to survive. One of the most extraordinary aspects of the game of go is that it has been proven that in order to win, you must live, but you must also allow the other player to live. Players who are too greedy will lose: it is a subtle game of equilibrium, where you have to get ahead without crushing the other player. In the end, life and death are only the consequences of how well or how poorly you have made your construction. This is what one of Taniguchi's characters says: you live, you die, these are consequences. It's a proverb for playing go, and for life.”
“Always keep your foes confused. If they are never certain who you are or what you want, they cannot know what you are like to do next. Sometimes the best way to baffle them is to make moves that have no purpose, or even seem to work against you. Remember that, Sansa, when you come to play the game.”“What . . . what game?”“The only game. The game of thrones.”
“You wanted to live inside the lines where the ordinariness of everything would protect you from the dragons that lay at the edge of the map ready to blow fire in your face if you strayed off course, to the edge of the known world.”