“...the video-game form is incompatible with traditional concepts of narrative progression. Stories are about time passing and narrative progression. Games are about challenge, which frustrates the passing of time and impedes narrative progression. The story force wants to go forward and the "friction force" of challenge tries to hold story back. This is the conflict at the heart of the narrative game, one that game designers have thus far imperfectly addressed by making story the reward of a successfully met challenge.”
“To read fiction means to play a game by which we give sense to the immensity of things that happened, are happening, or will happen in the actual world. By reading narrative, we escape the anxiety that attacks us when we try to say something true about the world. This is the consoling function of narrative — the reason people tell stories, and have told stories from the beginning of time.”
“This is one of the most suspect things about the game form: A game with an involving story and poor gameplay cannot be considered a successful game, whereas a game with superb gameplay and a laughable story can see its spine bend from the weight of many accolades—and those who praise the latter game will not be wrong.”
“The narrator analyzes that the maturing, passing away boy within him, "had issued me a challenge as he passed the baton to the man in me: He had challenged me to have the courage to become a gentle, harmless man.”
“people don't really want original stories. they want different versions of the same story. this is called meta-narrative.”
“in the story no one smiles,no lesson is learned.the narrator can not change any one's heartthe story is agate to another story,which opens onto a story after that. i made it up but the story is true.”