“This is one of the most suspect things about the game form: A game with an involving story and poor gameplay cannot be considered a successful game, whereas a game with superb gameplay and a laughable story can see its spine bend from the weight of many accolades—and those who praise the latter game will not be wrong.”
“...the video-game form is incompatible with traditional concepts of narrative progression. Stories are about time passing and narrative progression. Games are about challenge, which frustrates the passing of time and impedes narrative progression. The story force wants to go forward and the "friction force" of challenge tries to hold story back. This is the conflict at the heart of the narrative game, one that game designers have thus far imperfectly addressed by making story the reward of a successfully met challenge.”
“A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.”
“The contract between the author and the reader is a game. And the game . . . is one of the greatest invetions of Western civilization: the game of telling stories, inventing characters, and creating the imaginary paradise of the individual, from whence no one can be expelled because, in a novel, no one owns the truth and everyone has the right to be heard and understood.”
“Life is a game, boy. Life is a game that one plays according to the rule."Yes, sir. I know it is. I know it."Game, my ass. Some game. If you get on the side where all the hot-shots are, then it's a game, all right-I'll admit that. But if you get on the other side, where there aren't any hot-shots, then what's a game about it? Nothing. No game.”
“What is so often laughable, in the stories of Kundera's Czechoslovakia, is how grimly serious just about everything turns out to be, jokes and games and pleasure included; what's laughable is how terribly little there is to laugh at with any joy.”