“To read fiction means to play a game by which we give sense to the immensity of things that happened, are happening, or will happen in the actual world. By reading narrative, we escape the anxiety that attacks us when we try to say something true about the world. This is the consoling function of narrative — the reason people tell stories, and have told stories from the beginning of time.”

Umberto Eco

Umberto Eco - “To read fiction means to play a game by...” 1

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“By reading narrative, we escape the anxiety that attacks us when we try to say something about the world.”

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“Writers imagine that they cull stories from the world. I'm beginning to believe that vanity makes them think so. That it's actually the other way around. Stories cull writers from the world. Stories reveal themselves to us. The public narrative, the private narrative - they colonize us. They commission us. They insist on being told. Fiction and nonfiction are only different techniques of story telling. For reasons that I don't fully understand, fiction dances out of me, and nonfiction is wrenched out by the aching, broken world I wake up to every morning.”

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“Language allows us to represent autobiographical events in the past, present and future; we can imagine events that have not yet happened, that we wish to happen or fear will happen. Jerome Bruner first proposed narratives as the best candidate for how people give meaning to the world, themselves and dominated in our everyday representation of our lives, rather than narrower units that featured in the information processing paradigm at that time.”

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“...the video-game form is incompatible with traditional concepts of narrative progression. Stories are about time passing and narrative progression. Games are about challenge, which frustrates the passing of time and impedes narrative progression. The story force wants to go forward and the "friction force" of challenge tries to hold story back. This is the conflict at the heart of the narrative game, one that game designers have thus far imperfectly addressed by making story the reward of a successfully met challenge.”

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