“Debugging tip: For server applications, be sure to always specify the -server JVM command line switch when invoking the JVM, even for development and testing. The server JVM performs more optimization than the client JVM, such as hoisting variables out of a loop that are not modified in the loop; code that might appear to work in the development environment (client JVM) can break in the deployment environment (server JVM).”
“Sometimes abstraction and encapsulation are at odds with performance — although not nearly as often as many developers believe — but it is always a good practice first to make your code right, and then make it fast.”
“Compound actions on shared state, such as incrementing a hit counter (read-modify-write) or lazy initialization (check-then-act), must be made atomic to avoid race conditions. Holding a lock for the entire duration of a compound action can make that compound action atomic. However, just wrapping the compound action with a synchronized block is not sufficient; if synchronization is used to coordinate access to a variable, it is needed everywhere that variable is accessed. Further, when using locks to coordinate access to a variable, the same lock must be used wherever that variable is accessed.”
“Whenever more than one thread accesses a given state variable, and one of them might write to it, they all must coordinate their access to it using synchronization.”
“From the perspective of a class C, an alien method is one whose behavior is not fully specified by C. This includes methods in other classes as well as overrideable methods (neither private nor final) in C itself. Passing an object to an alien method must also be considered publishing that object. Since you can’t know what code will actually be invoked, you don’t know that the alien method won’t publish the object or retain a reference to it that might later be used from another thread.”
“Immutable objects are simple. They can only be in one state, which is carefully controlled by the constructor. One of the most difficult elements of program design is reasoning about the possible states of complex objects. Reasoning about the state of immutable objects, on the other hand, is trivial. Immutable objects are also safer. Passing a mutable object to untrusted code, or otherwise publishing it where untrusted code could find it, is dangerous — the untrusted code might modify its state, or, worse, retain a reference to it and modify its state later from another thread. On the other hand, immutable objects cannot be subverted in this manner by malicious or buggy code, so they are safe to share and publish freely without the need to make defensive copies.”
“When a field is declared volatile, the compiler and runtime are put on notice that this variable is shared and that operations on it should not be reordered with other memory operations. Volatile variables are not cached in registers or in caches where they are hidden from other processors, so a read of a volatile variable always returns the most recent write by any thread.”