“From now on, every ghost who enters the world of the dead will have to come with a story, the story of his or her life, and tell it to the harpies. It doesn't have to be a big adventure; it can just be a description of a day playing with the children, like Lyra's, or whatever it might happen to be. In exchange for this true story, the harpies will lead that ghost outside to dissolve into the Universe and be one with everything else.Of course, I stole that, as I stole everything else! I stole that from the Oresteia -- the bargain Aeschylus's characters make with the Furies that are following them about. "You will be the guardians of this place, and we will worship you and we will give you honor," they say. Then the Furies are satisfied, and they leave off their pursuit of Orestes. There's nothing new in stories. It goes round again and again and again.But that was something that I thought was a good way out for Lyra, and it did reassert the value of story. States it fully and clearly, brings it out. And also the value of realistic story. It's got to be true. And there's a moral consequence; for those who have eyes to see, they can see it: you have to live. You have to experience things to have a story to tell, and if you spend all your life playing video games, that will not do.”

Philip Pullman
Life Success Change Wisdom

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“Tell them stories. They need the truth you must tell them true stories, and everything will be well, just tell them stories.”


“Do you think I could bear to live on after you died? Oh, Lyra, I'd follow you down to the world of the dead without thinking twice about it, just like you followed Roger; and that would be two lives gone for nothing, my life wasted like yours. No, we should spend our whole lifetimes together, good long busy lives, and if we can't spend them together, we... we'll have to spend them apart.”


“Finally, I’d say to anyone who wants to tell these tales, don’t be afraid to be superstitious. If you have a lucky pen, use it. If you speak with more force and wit when wearing one red sock and one blue one, dress like that. When I’m at work I’m highly superstitious. My own superstition has to do with the voice in which the story comes out. I believe that every story is attended by its own sprite, whose voice we embody when we tell the tale, and that we tell it more successfully if we approach the sprite with a certain degree of respect and courtesy. These sprites are both old and young, male and female, sentimental and cynical, sceptical and credulous, and so on, and what’s more, they’re completely amoral: like the air-spirits who helped Strong Hans escape from the cave, the story-sprites are willing to serve whoever has the ring, whoever is telling the tale. To the accusation that this is nonsense, that all you need to tell a story is a human imagination, I reply, ‘Of course, and this is the way my imagination works.”


“Lyra learns to her great cost that fantasy isn’t enough. She has been lying all her life, telling stories to people, making up fantasies, and suddenly she comes to a point where that’s not enough. All she can do is tell the truth. She tells the truth about her childhood, about the experiences she had in Oxford, and that is what saves her. True experience, not fantasy - reality, not lies - is what saves us in the end.”


“I guess you can stay sort of true to the story; you don't have to artificially bring the character back from whatever doom you've designed for them, you can tell the story, I suppose, honestly.”


“Who are you?" the woman said at last."Lyra Silver—""No, where d'you come from? What are you? How do you know things like this?" Wearily Lyra sighed; she had forgotten how roundabout Scholars could be. It was difficult to tell them the truth when a lie would have been so much easier for them to understand.”